UFO Cowtcher
My role: Game Designer
Genre: HyperCasual Mobile Game
Engine: Unity
Team: 5
Total Time: 10 Weeks
UFO Cowtcher is a top down hyper-casual mobile game that blends 2D sprites with 3D low-poly environment assets.
The goal of the game is to abduct as many cows as possible playing as a UFO that will catch them in order to refill the fuel and obtain the highest score possible.
Moreover, the player will be able to collect the different species of cows and to check them through a special catalogue called Cowdex.
Genre: HyperCasual Mobile Game
Engine: Unity
Team: 5
Total Time: 10 Weeks
UFO Cowtcher is a top down hyper-casual mobile game that blends 2D sprites with 3D low-poly environment assets.
The goal of the game is to abduct as many cows as possible playing as a UFO that will catch them in order to refill the fuel and obtain the highest score possible.
Moreover, the player will be able to collect the different species of cows and to check them through a special catalogue called Cowdex.
My roles:
General Game Design:
General Game Design:
- Participation in Ideation processes of mechanics, theme and characters.
- Participation in Rapid Prototyping and Testing processes.
- Collection and analysis of tester feedback.
- Participation in the Design and Writing of the game's tutorial.
- Pitch Document - Blockout and Writing.
- Game Design Document (GDD) - Blockout and Writing.
- Feedback Reports - Blockout and Writing.
Documentation
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